export const blockInteractSounds = {
    acacia_button: { sound: "random.wood_click", pitch: 0.6, closeSound: "random.wood_click", closedPitch: 0.5 },
    oak_button: { sound: "random.wood_click", pitch: 0.6, closeSound: "random.wood_click", closedPitch: 0.5 },
    spruce_button: { sound: "random.wood_click", pitch: 0.6, closeSound: "random.wood_click", closedPitch: 0.5 },
    birch_button: { sound: "random.wood_click", pitch: 0.6, closeSound: "random.wood_click", closedPitch: 0.5 },
    jungle_button: { sound: "random.wood_click", pitch: 0.6, closeSound: "random.wood_click", closedPitch: 0.5 },
    dark_oak_button: { sound: "random.wood_click", pitch: 0.6, closeSound: "random.wood_click", closedPitch: 0.5 },
    mangrove_button: { sound: "random.wood_click", pitch: 0.6, closeSound: "random.wood_click", closedPitch: 0.5 },
    pale_oak_button: { sound: "random.wood_click", pitch: 0.6, closeSound: "random.wood_click", closedPitch: 0.5 },
    cherry_button: { sound: "click_on.cherry_wood_button", pitch: 0.6, closeSound: "click_off.cherry_wood_button", closedPitch: 0.5 },
    bamboo_button: { sound: "click_on.bamboo_wood_button", pitch: 1, closeSound: "click_off.bamboo_wood_button", closedPitch: 1.0 },
    crimson_button: { sound: "click_on.nether_wood_button", pitch: 0.6, closeSound: "click_off.nether_wood_button", closedPitch: 0.5 },
    warped_button: { sound: "click_on.nether_wood_button", pitch: 0.6, closeSound: "click_off.nether_wood_button", closedPitch: 0.5 },
    acacia_door: { sound: "open.wooden_door", pitch: 0.9, closeSound: "close.wooden_door", closedPitch: 0.9 },
    oak_door: { sound: "open.wooden_door", pitch: 0.9, closeSound: "close.wooden_door", closedPitch: 0.9 },
    spruce_door: { sound: "open.wooden_door", pitch: 0.9, closeSound: "close.wooden_door", closedPitch: 0.9 },
    birch_door: { sound: "open.wooden_door", pitch: 0.9, closeSound: "close.wooden_door", closedPitch: 0.9 },
    jungle_door: { sound: "open.wooden_door", pitch: 0.8, closeSound: "close.wooden_door", closedPitch: 0.9 },
    dark_oak_door: { sound: "open.wooden_door", pitch: 0.9, closeSound: "close.wooden_door", closedPitch: 0.9 },
    mangrove_door: { sound: "open.wooden_door", pitch: 0.9, closeSound: "close.wooden_door", closedPitch: 0.9 },
    pale_oak_door: { sound: "open.wooden_door", pitch: 0.9, closeSound: "close.wooden_door", closedPitch: 0.9 },
    cherry_door: { sound: "open.cherry_wood_door", pitch: 0.9, closeSound: "close.cherry_wood_door", closedPitch: 0.9 },
    bamboo_door: { sound: "open.bamboo_wood_door", pitch: 0.9, closeSound: "close.bamboo_wood_door", closedPitch: 0.9 },
    crimson_door: { sound: "open.nether_wood_door", pitch: 0.9, closeSound: "close.nether_wood_door", closedPitch: 0.9 },
    warped_door: { sound: "open.nether_wood_door", pitch: 0.9, closeSound: "close.nether_wood_door", closedPitch: 0.9 },
    iron_door: { sound: "open.iron_door", pitch: 1.0, closeSound: "close.iron_door", closedPitch: 0.9 },
    iron_trapdoor: { sound: "open.iron_trapdoor", pitch: 1.1, closeSound: "close.iron_trapdoor", closedPitch: 1.0 },
    copper_door: { sound: "open_door.copper", pitch: 1.0, closeSound: "close_door.copper", closedPitch: 1.0 },
    exposed_copper_door: { sound: "open_door.copper", pitch: 1.1, closeSound: "close_door.copper", closedPitch: 1.0 },
    weathered_copper_door: { sound: "open_door.copper", pitch: 1.1, closeSound: "close_door.copper", closedPitch: 1.0 },
    waxed_copper_door: { sound: "open_door.copper", pitch: 1.1, closeSound: "close_door.copper", closedPitch: 1.0 },
    waxed_exposed_copper_door: { sound: "open_door.copper", pitch: 1.1, closeSound: "close_door.copper", closedPitch: 1.0 },
    waxed_weathered_copper_door: { sound: "open_door.copper", pitch: 1.1, closeSound: "close_door.copper", closedPitch: 1.0 },
    waxed_oxidized_copper_door: { sound: "open_door.copper", pitch: 1.1, closeSound: "close_door.copper", closedPitch: 1.0 },
    oxidized_copper_door: { sound: "open_door.copper", pitch: 1.1, closeSound: "close_door.copper", closedPitch: 1.0 },
    acacia_fence_gate: { sound: "open.fence_gate", pitch: 0.9, closeSound: "close.fence_gate", closedPitch: 0.9 },
    fence_gate: { sound: "open.fence_gate", pitch: 0.9, closeSound: "close.fence_gate", closedPitch: 0.9 },
    spruce_fence_gate: { sound: "open.fence_gate", pitch: 0.9, closeSound: "close.fence_gate", closedPitch: 0.9 },
    birch_fence_gate: { sound: "open.fence_gate", pitch: 0.9, closeSound: "close.fence_gate", closedPitch: 0.9 },
    jungle_fence_gate: { sound: "open.fence_gate", pitch: 0.9, closeSound: "close.fence_gate", closedPitch: 0.9 },
    dark_oak_fence_gate: { sound: "open.fence_gate", pitch: 0.9, closeSound: "close.fence_gate", closedPitch: 0.9 },
    mangrove_fence_gate: { sound: "open.fence_gate", pitch: 0.9, closeSound: "close.fence_gate", closedPitch: 0.9 },
    pale_oak_fence_gate: { sound: "open.fence_gate", pitch: 0.9, closeSound: "close.fence_gate", closedPitch: 0.9 },
    cherry_fence_gate: { sound: "open.cherry_wood_fence_gate", pitch: 0.9, closeSound: "close.cherry_wood_fence_gate", closedPitch: 0.9 },
    bamboo_fence_gate: { sound: "open.bamboo_wood_fence_gate", pitch: 0.99, closeSound: "close.bamboo_wood_fence_gate", closedPitch: 0.99 },
    crimson_fence_gate: { sound: "open.nether_wood_fence_gate", pitch: 0.9, closeSound: "close.nether_wood_fence_gate", closedPitch: 0.9 },
    warped_fence_gate: { sound: "open.nether_wood_fence_gate", pitch: 0.9, closeSound: "close.nether_wood_fence_gate", closedPitch: 0.9 },
    // acacia_log: { sound: "dig.wood", pitch: 0.8 },
    // oak_log: { sound: "dig.wood", pitch: 0.8 },
    // spruce_log: { sound: "dig.wood", pitch: 0.8 },
    // birch_log: { sound: "dig.wood", pitch: 0.8 },
    // jungle_log: { sound: "dig.wood", pitch: 0.8 },
    // dark_oak_log: { sound: "dig.wood", pitch: 0.8 },
    // mangrove_log: { sound: "dig.wood", pitch: 0.8 },
    // pale_oak_log: { sound: "dig.wood", pitch: 0.8 },
    // cherry_log: { sound: "break.cherry_wood", pitch: 0.8 },
    // bamboo_log: { sound: "break.bamboo_wood", pitch: 0.8 },
    // crimson_stem: { sound: "dig.stem", pitch: 0.8 },
    // warped_stem: { sound: "dig.stem", pitch: 0.8 },
    // acacia_hanging_sign: { sound: "", pitch: 0.8 },
    // oak_hanging_sign: { sound: "", pitch: 0.8 },
    // spruce_hanging_sign: { sound: "", pitch: 0.8 },
    // birch_hanging_sign: { sound: "", pitch: 0.8 },
    // jungle_hanging_sign: { sound: "", pitch: 0.8 },
    // dark_oak_hanging_sign: { sound: "", pitch: 0.8 },
    // mangrove_hanging_sign: { sound: "", pitch: 0.8 },
    // pale_oak_hanging_sign: { sound: "", pitch: 0.8 },
    // cherry_hanging_sign: { sound: "", pitch: 1.0 },
    // bamboo_hanging_sign: { sound: "", pitch: 1.0 },
    // crimson_hanging_sign: { sound: "", pitch: 0.8 },
    // warped_hanging_sign: { sound: "", pitch: 0.8 },
    acacia_pressure_plate: { sound: "click_on.wooden_pressure_plate", pitch: 0.8, closeSound: "click_off.wooden_pressure_plate", closedPitch: 0.7 },
    oak_pressure_plate: { sound: "click_on.wooden_pressure_plate", pitch: 0.8, closeSound: "click_off.wooden_pressure_plate", closedPitch: 0.7 },
    spruce_pressure_plate: { sound: "click_on.wooden_pressure_plate", pitch: 0.8, closeSound: "click_off.wooden_pressure_plate", closedPitch: 0.7 },
    birch_pressure_plate: { sound: "click_on.wooden_pressure_plate", pitch: 0.8, closeSound: "click_off.wooden_pressure_plate", closedPitch: 0.7 },
    jungle_pressure_plate: { sound: "click_on.wooden_pressure_plate", pitch: 0.8, closeSound: "click_off.wooden_pressure_plate", closedPitch: 0.7 },
    dark_oak_pressure_plate: { sound: "click_on.wooden_pressure_plate", pitch: 0.8, closeSound: "click_off.wooden_pressure_plate", closedPitch: 0.7 },
    mangrove_pressure_plate: { sound: "click_on.wooden_pressure_plate", pitch: 0.8, closeSound: "click_off.wooden_pressure_plate", closedPitch: 0.7 },
    pale_oak_pressure_plate: { sound: "click_on.wooden_pressure_plate", pitch: 0.8, closeSound: "click_off.wooden_pressure_plate", closedPitch: 0.7 },
    cherry_pressure_plate: { sound: "click_on.cherry_wood_pressure_plate", pitch: 0.8, closeSound: "click_off.cherry_wood_pressure_plate", closedPitch: 0.7 },
    bamboo_pressure_plate: { sound: "click_on.bamboo_wood_pressure_plate", pitch: 0.8, closeSound: "click_off.bamboo_wood_pressure_plate", closedPitch: 0.7 },
    crimson_pressure_plate: { sound: "click_on.nether_wood_pressure_plate", pitch: 0.8, closeSound: "click_off.nether_wood_pressure_plate", closedPitch: 0.7 },
    warped_pressure_plate: { sound: "click_on.nether_wood_pressure_plate", pitch: 0.8, closeSound: "click_off.nether_wood_pressure_plate", closedPitch: 0.7 },
    heavy_weighted_pressure_plate: { sound: "click_on.metal_pressure_plate", pitch: 0.75, closeSound: "click_off.metal_pressure_plate", closedPitch: 0.65 },
    light_weighted_pressure_plate: { sound: "click_on.metal_pressure_plate", pitch: 0.75, closeSound: "click_off.metal_pressure_plate", closedPitch: 0.65 },
    acacia_trapdoor: { sound: "open.wooden_trapdoor", pitch: 0.9, closeSound: "close.wooden_trapdoor", closedPitch: 0.9 },
    trapdoor: { sound: "open.wooden_trapdoor", pitch: 0.9, closeSound: "close.wooden_trapdoor", closedPitch: 0.9 },
    spruce_trapdoor: { sound: "open.wooden_trapdoor", pitch: 0.9, closeSound: "close.wooden_trapdoor", closedPitch: 0.9 },
    birch_trapdoor: { sound: "open.wooden_trapdoor", pitch: 0.9, closeSound: "close.wooden_trapdoor", closedPitch: 0.9 },
    jungle_trapdoor: { sound: "open.wooden_trapdoor", pitch: 0.9, closeSound: "close.wooden_trapdoor", closedPitch: 0.9 },
    dark_oak_trapdoor: { sound: "open.wooden_trapdoor", pitch: 0.9, closeSound: "close.wooden_trapdoor", closedPitch: 0.9 },
    mangrove_trapdoor: { sound: "open.wooden_trapdoor", pitch: 0.9, closeSound: "close.wooden_trapdoor", closedPitch: 0.9 },
    pale_oak_trapdoor: { sound: "open.wooden_trapdoor", pitch: 0.9, closeSound: "close.wooden_trapdoor", closedPitch: 0.9 },
    cherry_trapdoor: { sound: "open.cherry_wood_trapdoor", pitch: 0.9, closeSound: "close.cherry_wood_trapdoor", closedPitch: 0.9 },
    bamboo_trapdoor: { sound: "open.bamboo_wood_trapdoor", pitch: 0.9, closeSound: "close.bamboo_wood_trapdoor", closedPitch: 0.9 },
    crimson_trapdoor: { sound: "open.nether_wood_trapdoor", pitch: 0.9, closeSound: "close.nether_wood_trapdoor", closedPitch: 0.9 },
    warped_trapdoor: { sound: "open.nether_wood_trapdoor", pitch: 0.9, closeSound: "close.nether_wood_trapdoor", closedPitch: 0.9 },
    // acacia_wood: { sound: "dig.wood", pitch: 0.8 },
    // oak_wood: { sound: "dig.wood", pitch: 0.8 },
    // spruce_wood: { sound: "dig.wood", pitch: 0.8 },
    // birch_wood: { sound: "dig.wood", pitch: 0.8 },
    // jungle_wood: { sound: "dig.wood", pitch: 0.8 },
    // dark_oak_wood: { sound: "dig.wood", pitch: 0.8 },
    // mangrove_wood: { sound: "dig.wood", pitch: 0.8 },
    // pale_oak_wood: { sound: "dig.wood", pitch: 0.8 },
    // cherry_wood: { sound: "break.cherry_wood", pitch: 1.0 },
    // bamboo_wood: { sound: "break.bamboo_wood", pitch: 1.0 },
    // crimson_hyphae: { sound: "break.nether_wood", pitch: 0.8 },
    // warped_hyphae: { sound: "break.nether_wood", pitch: 1.0 },
    //1:When a bee exits a beehive, 2:When honeycombs are collected from a beehive
    beehive: { sound: "bucket.fill_water", pitch: 1, closeSound: "block.beehive.shear", closedPitch: 1.0 },
    //1:When a bee exits a beehive, 2:When honeycombs are collected from a beehive
    bee_nest: { sound: "bucket.fill_water", pitch: 1, closeSound: "block.beehive.shear", closedPitch: 1.0 },
    bell: { sound: "block.bell.hit", pitch: 0.95 },
    candle: { sound: "extinguish.candle", pitch: 1.0 },
    white_candle: { sound: "extinguish.candle", pitch: 1.0 },
    orange_candle: { sound: "extinguish.candle", pitch: 1.0 },
    magenta_candle: { sound: "extinguish.candle", pitch: 1.0 },
    light_blue_candle: { sound: "extinguish.candle", pitch: 1.0 },
    yellow_candlecandle: { sound: "extinguish.candle", pitch: 1.0 },
    lime_candle: { sound: "extinguish.candle", pitch: 1.0 },
    pink_candle: { sound: "extinguish.candle", pitch: 1.0 },
    gray_candle: { sound: "extinguish.candle", pitch: 1.0 },
    light_gray_candle: { sound: "extinguish.candle", pitch: 1.0 },
    cyan_candle: { sound: "extinguish.candle", pitch: 1.0 },
    purple_candle: { sound: "extinguish.candle", pitch: 1.0 },
    blue_candle: { sound: "extinguish.candle", pitch: 1.0 },
    brown_candle: { sound: "extinguish.candle", pitch: 1.0 },
    green_candle: { sound: "extinguish.candle", pitch: 1.0 },
    red_candle: { sound: "extinguish.candle", pitch: 1.0 },
    black_candle: { sound: "extinguish.candle", pitch: 1.0 },
    undyed_shulker_box: { sound: "random.shulkerboxopen", pitch: 1, closeSound: "random.shulkerboxclosed", closedPitch: 1 },
    white_shulker_box: { sound: "random.shulkerboxopen", pitch: 1, closeSound: "random.shulkerboxclosed", closedPitch: 1 },
    orange_shulker_box: { sound: "random.shulkerboxopen", pitch: 1, closeSound: "random.shulkerboxclosed", closedPitch: 1 },
    magenta_shulker_box: { sound: "random.shulkerboxopen", pitch: 1, closeSound: "random.shulkerboxclosed", closedPitch: 1 },
    light_blue_shulker_box: { sound: "random.shulkerboxopen", pitch: 1, closeSound: "random.shulkerboxclosed", closedPitch: 1 },
    yellow_shulker_box: { sound: "random.shulkerboxopen", pitch: 1, closeSound: "random.shulkerboxclosed", closedPitch: 1 },
    lime_shulker_box: { sound: "random.shulkerboxopen", pitch: 1, closeSound: "random.shulkerboxclosed", closedPitch: 1 },
    pink_shulker_box: { sound: "random.shulkerboxopen", pitch: 1, closeSound: "random.shulkerboxclosed", closedPitch: 1 },
    gray_shulker_box: { sound: "random.shulkerboxopen", pitch: 1, closeSound: "random.shulkerboxclosed", closedPitch: 1 },
    light_gray_shulker_box: { sound: "random.shulkerboxopen", pitch: 1, closeSound: "random.shulkerboxclosed", closedPitch: 1 },
    cyan_shulker_box: { sound: "random.shulkerboxopen", pitch: 1, closeSound: "random.shulkerboxclosed", closedPitch: 1 },
    purple_shulker_box: { sound: "random.shulkerboxopen", pitch: 1, closeSound: "random.shulkerboxclosed", closedPitch: 1 },
    blue_shulker_box: { sound: "random.shulkerboxopen", pitch: 1, closeSound: "random.shulkerboxclosed", closedPitch: 1 },
    brown_shulker_box: { sound: "random.shulkerboxopen", pitch: 1, closeSound: "random.shulkerboxclosed", closedPitch: 1 },
    green_shulker_box: { sound: "random.shulkerboxopen", pitch: 1, closeSound: "random.shulkerboxclosed", closedPitch: 1 },
    red_shulker_box: { sound: "random.shulkerboxopen", pitch: 1, closeSound: "random.shulkerboxclosed", closedPitch: 1 },
    black_shulker_box: { sound: "random.shulkerboxopen", pitch: 1, closeSound: "random.shulkerboxclosed", closedPitch: 1 },
    //1:After a player eats a cake, 2:When a candle is placed on a cake
    cake: { sound: "random.burp", pitch: 1.0, closeSound: "cake.add_candle", closedPitch: 1.0 },
    candle_cake: { sound: "random.burp", pitch: 1.0, closeSound: "cake.add_candle", closedPitch: 1.0 },
    white_candle_cake: { sound: "random.burp", pitch: 1.0, closeSound: "cake.add_candle", closedPitch: 1.0 },
    orange_candle_cake: { sound: "random.burp", pitch: 1.0, closeSound: "cake.add_candle", closedPitch: 1.0 },
    magenta_candle_cake: { sound: "random.burp", pitch: 1.0, closeSound: "cake.add_candle", closedPitch: 1.0 },
    light_blue_candle_cake: { sound: "random.burp", pitch: 1.0, closeSound: "cake.add_candle", closedPitch: 1.0 },
    yellow_candle_cake: { sound: "random.burp", pitch: 1.0, closeSound: "cake.add_candle", closedPitch: 1.0 },
    lime_candle_cake: { sound: "random.burp", pitch: 1.0, closeSound: "cake.add_candle", closedPitch: 1.0 },
    pink_candle_cake: { sound: "random.burp", pitch: 1.0, closeSound: "cake.add_candle", closedPitch: 1.0 },
    gray_candle_cake: { sound: "random.burp", pitch: 1.0, closeSound: "cake.add_candle", closedPitch: 1.0 },
    light_gray_candle_cake: { sound: "random.burp", pitch: 1.0, closeSound: "cake.add_candle", closedPitch: 1.0 },
    cyan_candle_cake: { sound: "random.burp", pitch: 1.0, closeSound: "cake.add_candle", closedPitch: 1.0 },
    purple_candle_cake: { sound: "random.burp", pitch: 1.0, closeSound: "cake.add_candle", closedPitch: 1.0 },
    blue_candle_cake: { sound: "random.burp", pitch: 1.0, closeSound: "cake.add_candle", closedPitch: 1.0 },
    brown_candle_cake: { sound: "random.burp", pitch: 1.0, closeSound: "cake.add_candle", closedPitch: 1.0 },
    green_candle_cake: { sound: "random.burp", pitch: 1.0, closeSound: "cake.add_candle", closedPitch: 1.0 },
    red_candle_cake: { sound: "random.burp", pitch: 1.0, closeSound: "cake.add_candle", closedPitch: 1.0 },
    black_candle_cake: { sound: "random.burp", pitch: 1.0, closeSound: "cake.add_candle", closedPitch: 1.0 },
    chest: { sound: "random.chestopen", pitch: 1, closeSound: "random.chestclosed", closedPitch: 1 },
    ender_chest: { sound: "random.enderchestopen", pitch: 1.0, closeSound: "random.enderchestclosed", closedPitch: 1 },
    //Actually the pitch is Increasing as the pot becomes more full (0.7 to 1.2)
    decorated_pot: { sound: "block.decorated_pot.insert", pitch: 0.7 },
    //1: When a book is placed on a lectern, 2:When the page of a book is turned
    lectern: { sound: "item.book.put", pitch: 1.0, closeSound: "item.book.page_turn", closedPitch: 1.0 },
    lever: { sound: "random.lever_click", pitch: 0.5 },
    lodestone: { sound: "lodestone_compass.link_compass_to_lodestone", pitch: 0.95 },
    suspicious_gravel: { sound: "brush.suspicious_gravel", pitch: 1.0, closeSound: "brush_completed.suspicious_gravel", closedPitch: 0.8 },
    suspicious_sand: { sound: "brush.suspicious_sand", pitch: 1.0, closeSound: "brush_completed.suspicious_sand", closedPitch: 0.8 },
    //1:When sweet berries are picked, 2:When a player is damaged by touching a sweet berry bush
    sweet_berry_bush: { sound: "block.sweet_berry_bush.pick", pitch: 1.0, closeSound: "block.sweet_berry_bush.hurt", closedPitch: 1.0 },
    trapped_chest: { sound: "random.chestopen", pitch: 1.0, closeSound: "random.chestclosed", closedPitch: 0.8 },
    unpowered_comparator: { sound: "block.click", pitch: 0.5, closeSound: "block.click", closedPitch: 0.55 },
    powered_comparator: { sound: "block.click", pitch: 0.5, closeSound: "block.click", closedPitch: 0.55 },
    unpowered_repeater: { sound: "block.click", pitch: 0.5 },
    powered_repeater: { sound: "block.click", pitch: 0.5 },
    // copper_bulb: { sound: "break.copper_bulb", pitch: 1.0 },
    // copper_grate: { sound: "break.copper_grate", pitch: 1.0 },
    // copper_block: { sound: "dig.copper", pitch: 0.8 },
    // chiseled_copper: { sound: "dig.copper", pitch: 1.0 },
    // copper_door: { sound: "dig.copper", pitch: 0.8 },
    // copper_trapdoor: { sound: "dig.copper", pitch: 0.8 },
    // cut_copper: { sound: "dig.copper", pitch: 0.88 },
    // double_cut_copper_slab: { sound: "dig.copper", pitch: 0.8 },
    // cut_copper_slab: { sound: "dig.copper", pitch: 0.8 },
    // cut_copper_stairs: { sound: "dig.copper", pitch: 0.8 },
    // exposed_copper: { sound: "dig.copper", pitch: 0.8 },
    // exposed_chiseled_copper: { sound: "dig.copper", pitch: 1.0 },
    // exposed_copper_bulb: { sound: "break.copper_bulb", pitch: 0.8 },
    // exposed_copper_door: { sound: "dig.copper", pitch: 0.8 },
    // exposed_copper_trapdoor: { sound: "dig.copper", pitch: 0.8 },
    // exposed_copper_grate: { sound: "break.copper_grate", pitch: 0.8 },
    // exposed_cut_copper: { sound: "dig.copper", pitch: 0.8 },
    // exposed_double_cut_copper_slab: { sound: "dig.copper", pitch: 0.8 },
    // exposed_cut_copper_slab: { sound: "dig.copper", pitch: 0.8 },
    // exposed_cut_copper_stairs: { sound: "dig.copper", pitch: 0.8 },
    // weathered_copper: { sound: "dig.copper", pitch: 0.8 },
    // weathered_chiseled_copper: { sound: "dig.copper", pitch: 1.0 },
    // weathered_copper_bulb: { sound: "break.copper_bulb", pitch: 0.8 },
    // weathered_copper_door: { sound: "dig.copper", pitch: 0.8 },
    // weathered_copper_trapdoor: { sound: "dig.copper", pitch: 0.8 },
    // weathered_copper_grate: { sound: "break.copper_grate", pitch: 0.8 },
    // weathered_cut_copper: { sound: "dig.copper", pitch: 0.8 },
    // weathered_double_cut_copper_slab: { sound: "dig.copper", pitch: 0.8 },
    // weathered_cut_copper_slab: { sound: "dig.copper", pitch: 0.8 },
    // weathered_cut_copper_stairs: { sound: "dig.copper", pitch: 0.8 },
    // oxidized_copper: { sound: "dig.copper", pitch: 0.8 },
    // oxidized_chiseled_copper: { sound: "dig.copper", pitch: 1.0 },
    // oxidized_copper_bulb: { sound: "break.copper_bulb", pitch: 0.8 },
    // oxidized_copper_door: { sound: "dig.copper", pitch: 0.8 },
    // oxidized_copper_trapdoor: { sound: "dig.copper", pitch: 0.8 },
    // oxidized_copper_grate: { sound: "break.copper_grate", pitch: 0.8 },
    // oxidized_cut_copper: { sound: "dig.copper", pitch: 0.8 },
    // oxidized_double_cut_copper_slab: { sound: "dig.copper", pitch: 0.8 },
    // oxidized_cut_copper_slab: { sound: "dig.copper", pitch: 0.8 },
    // oxidized_cut_copper_stairs: { sound: "dig.copper", pitch: 0.8 },
    // waxed_copper: { sound: "dig.copper", pitch: 0.8 },
    // waxed_exposed_copper: { sound: "dig.copper", pitch: 0.8 },
    // waxed_weathered_copper: { sound: "dig.copper", pitch: 0.8 },
    // waxed_oxidized_copper: { sound: "dig.copper", pitch: 0.8 },
    // waxed_chiseled_copper: { sound: "dig.copper", pitch: 1.0 },
    // waxed_exposed_chiseled_copper: { sound: "dig.copper", pitch: 1.0 },
    // waxed_weathered_chiseled_copper: { sound: "dig.copper", pitch: 1.0 },
    // waxed_oxidized_chiseled_copper: { sound: "dig.copper", pitch: 1.0 },
    // waxed_copper_bulb: { sound: "break.copper_bulb", pitch: 0.8 },
    // waxed_exposed_copper_bulb: { sound: "break.copper_bulb", pitch: 0.8 },
    // waxed_weathered_copper_bulb: { sound: "break.copper_bulb", pitch: 0.8 },
    // waxed_oxidized_copper_bulb: { sound: "break.copper_bulb", pitch: 0.8 },
    // waxed_copper_door: { sound: "dig.copper", pitch: 0.8 },
    // waxed_exposed_copper_door: { sound: "dig.copper", pitch: 0.8 },
    // waxed_weathered_copper_door: { sound: "dig.copper", pitch: 0.8 },
    // waxed_oxidized_copper_door: { sound: "dig.copper", pitch: 0.8 },
    // waxed_copper_trapdoor: { sound: "dig.copper", pitch: 0.8 },
    // waxed_exposed_copper_trapdoor: { sound: "dig.copper", pitch: 0.8 },
    // waxed_weathered_copper_trapdoor: { sound: "dig.copper", pitch: 0.8 },
    // waxed_oxidized_copper_trapdoor: { sound: "dig.copper", pitch: 0.8 },
    // waxed_copper_grate: { sound: "break.copper_grate", pitch: 0.8 },
    // waxed_exposed_copper_grate: { sound: "break.copper_grate", pitch: 0.8 },
    // waxed_weathered_copper_grate: { sound: "break.copper_grate", pitch: 0.8 },
    // waxed_oxidized_copper_grate: { sound: "break.copper_grate", pitch: 0.8 },
    // waxed_cut_copper: { sound: "dig.copper", pitch: 0.8 },
    // waxed_exposed_cut_copper: { sound: "dig.copper", pitch: 0.8 },
    // waxed_weathered_cut_copper: { sound: "dig.copper", pitch: 0.8 },
    // waxed_oxidized_cut_copper: { sound: "dig.copper", pitch: 0.8 },
    // waxed_double_cut_copper_slab: { sound: "dig.copper", pitch: 0.8 },
    // waxed_cut_copper_slab: { sound: "dig.copper", pitch: 0.8 },
    // waxed_exposed_double_cut_copper_slab: { sound: "dig.copper", pitch: 0.8 },
    // waxed_exposed_cut_copper_slab: { sound: "dig.copper", pitch: 0.8 },
    // waxed_weathered_double_cut_copper_slab: { sound: "dig.copper", pitch: 0.8 },
    // waxed_weathered_cut_copper_slab: { sound: "dig.copper", pitch: 0.8 },
    // waxed_oxidized_double_cut_copper_slab: { sound: "dig.copper", pitch: 0.8 },
    // waxed_oxidized_cut_copper_slab: { sound: "dig.copper", pitch: 0.8 },
    // waxed_cut_copper_stairs: { sound: "dig.copper", pitch: 0.8 },
    // waxed_exposed_cut_copper_stairs: { sound: "dig.copper", pitch: 0.8 },
    // waxed_weathered_cut_copper_stairs: { sound: "dig.copper", pitch: 0.8 },
    // waxed_oxidized_cut_copper_stairs: { sound: "dig.copper", pitch: 0.8 },
    //respawn_anchor: { sound: "dig.stone", pitch: 1.25 },
    // itemframe: { sound: "block.itemframe.break", pitch: 1.0 },
    // glow_frame: { sound: "block.itemframe.remove_item", pitch: 0.8 },
    // composter: { sound: "dig.wood", pitch: 0.8 },
    // cauldron: { sound: "dig.stone", pitch: 0.8 },
    // campfire: { sound: "random.fizz", pitch: 2.4 },
    // soul_campfire: { sound: "dig.wood", pitch: 0.8 },
    // chiseled_bookshelf: { sound: "break.chiseled_bookshelf", pitch: 1.0 },
};
